Trevor Filter works in branding, media and modern culture as an analyst at Siegel+Gale (disclaimer). He lives in New York City. This is his personal tumblelog, which is mostly a conduit for exploring the proper way to use sarcasm on the internet.

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I wasn’t sold on these proposed pylon designs from Choi+Shine until I read the allusion to Easter Island moai—how exciting it must be to think about design from the perspective of eons for a change:
“Like the statues of Easter Island, it is envisioned that these one hundred and fifty foot tall, modern caryatids will take on a quiet authority, belonging to their landscape yet serving the people, silently transporting electricity across all terrain, day and night, sunshine or snow.”

I wasn’t sold on these proposed pylon designs from Choi+Shine until I read the allusion to Easter Island moai—how exciting it must be to think about design from the perspective of eons for a change:

“Like the statues of Easter Island, it is envisioned that these one hundred and fifty foot tall, modern caryatids will take on a quiet authority, belonging to their landscape yet serving the people, silently transporting electricity across all terrain, day and night, sunshine or snow.”

Design is work done today to enact a desired future.

— “The Long Now of Technology Infrastructure: Articulating Tensions in Development,” David Ribes & Thomas A. Finholt, 377.

Good Blog: Sight Unseen

From two of the former editors of now-defunct I.D. Magazine, Monica Khemsurov and Jill Singer, comes this great-looking blog on the stories of design, photography, food, magazines, and artists. The above is their article on Less and more, an 808-page catalog of essays and artifacts that came out of the Dieter Rams exhibit at Suntory Museum in Japan. Older posts go back to Halloween, but I just stumbled on this now, thanks to the always-on-top fellows over at It’s Nice That.

Good Blog: Sight Unseen

From two of the former editors of now-defunct I.D. Magazine, Monica Khemsurov and Jill Singer, comes this great-looking blog on the stories of design, photography, food, magazines, and artists. The above is their article on Less and more, an 808-page catalog of essays and artifacts that came out of the Dieter Rams exhibit at Suntory Museum in Japan. Older posts go back to Halloween, but I just stumbled on this now, thanks to the always-on-top fellows over at It’s Nice That.

Google Buzz is the straw that broke my back

Wow, too much social media today.

My initial impressions: Buzz is pretty cool. It’s far more personal than Twitter and even more accessible. Maybe it even collects all my media together (which should ideally help dearly in a situation like this); but seriously, unread badges are the worst interaction design element ever*, and I think I have finally reached the point where I have too many of them.

So, I’m checking out for a while. I’ll be back soon.

* Unread badges are simply bad design.  
I’m going to explain this now, because I know I’ll get crap for it: the problem with unread badges is that they are all designed to draw attention and denote importance (after all, most are bright fucking red), but the number scale that each one uses is completely wrong, because it focuses on quantity and not quality. Three (3) important email messages from friends/coworkers are much more critical to me than fifteen (15) mailing list emails, and yet an unread badge count implies 5x the opposite.

Wow, this first aid station is great. Emergency supplies should have one primary design function, and that’s immediate access; this box is the first I’ve ever seen that’s noticeable, memorable, and accessible enough to perform said function splendidly. Insta-buy.

Wow, this first aid station is great. Emergency supplies should have one primary design function, and that’s immediate access; this box is the first I’ve ever seen that’s noticeable, memorable, and accessible enough to perform said function splendidly. Insta-buy.

Vanishing Point, by Takuya Hosogane

AWESOME. Speakers on; this is really well done. (via booooooom)

Information design series I will buy eventually

Or rather, as soon as I have a good amount of spare cash.

  1. A no-brainer: the Rosenfeld Media series. These books are just so relevant and practical. I remember when everyone was aching to design usable web forms; soon enough, along came Luke Wroblewski’s Web Form Design, with applicable, well-constructed recommendations. I’ve had my eye on the rest of the series for quite some time now, particularly Design is the Problem and Card Sorting (and you’ve gotta love those covers).
  2. More the inspiration for this post, the upcoming A Book Apart. Zeldman and the fine folks at Happy Cog haven’t produced any titles or teasers yet, but I am very interested to see where this goes. If it’s anything like ALA (and if it features illustrations by Kevin Cornell), I’m sold.
The great thing about graphic design is that it is almost always about something else.

— Michael Bierut, from his essay “Warning: May Contain Non-Design Content,” which leads off the wonderful Seventy-nine Short Essays on Design. Read the essay in full, as it’s short and worthwhile. His conclusion, “the more things you’re interested in, the better your work will be,” is also something I’ve been thinking about a lot lately.

Just when you start thinking you’ve repeated yourself too many times, that’s when they’re starting to get it.

— Alan Spoon (MIT MSM ‘73), over dinner at his house several months ago. There’s a fine line between repeating for clarity and being redundant, although I find that often it’s better to err on the side of the latter.